Posts Tagged ‘wii console’
Whilst providing a vast selection of exclusive titles specifically for its own unique control style, the Nintendo Wii is often overlooked for its action/RPG exclusives. However, one title released towards the end of 2009 took gaming sales by storm and won great praise amongst gaming circles; Wii’s Muramasa: Demon Blade.
The title tracks two sword slingers as they fight their way through their own missions. Kisuke is a young Ninja fighting to regain his memories whilst searching for the ultimate blade, and Momohime, a samurai girl possessed by a foul spirit. Wii’s Muramasa: Demon Blade is geared towards the unique skills both of these characters employ as master fighters.
Players can make use of three different control techniques; the Wii remote itself, or by employing either the Gamecube pad or the classic one. Additionally, in a smart development, gamers can opt to play Wii’s Muramasa: Demon Blade as a focussed RPG, promoting levelling up, or as a clean cut action game.
Visually, this title excels where most other Wii offerings could fall behind. Likened to Square Enix’s Odin Sphere, the title features a classic Japanese art style quickly becoming popular amongst gamers. There’s a massive range of swords to collect and forge throughout the story aswell, steeping the audience in sword lore.
Wii’s Muramasa: Demon Blade is an awesome exclusive title which definitely deserves the praise it has garnered so far. The varied play styles and great graphics offer a title which merits multiple playthroughs, a definite choice for fans of feudal Japanese culture and warrior ways!
Not long after completing and distributing the first Wii remote and Nunchuk, Nintendo commenced work on the Wii MotionPlus accessory. While the first remotes boasted a revolution in interactive videogame technology, the company had already stated it would be refined even further. They drafted in technical giants AiLive to produce the software add on.
Wii MotionPlus is employed to pinpoint accuracy to a more refined degree by implementing a dual-axis angular sensor, which reads changes via both kinetic force and registering depth. In this way, more distinct actions and gestures can be caught and interpreted by the machine.
The device can be attached to the current Wii remote employing a special External Extension connector, showing the Wii motionPlus is able to be interchanged depending on which title is being played. The feature isn’t usable with every title in the back catalogue, and cannot be used together with other peripherals such as the Wii Wheel. But for the titles which do support the add-on, the improvement is inspiring, with a degree of accuracy verging on perfection.
The number of Wii MotionPlus friendly titles is quickly growing, and it’s great to see the heightened potential of the Wii system being realised. The technology continues to lead the path to a future of inventive gaming which breaks standard boundaries- literally transfering gamers into the game!
After finalizing and producing the original Wii remote and Nunchuk, Nintendo commenced work on the Wii MotionPlus gadget. Whilst the original remotes offered a revolution in interactive gaming technology, the company had already stated it might be refined further. The producers drafted in technical company AiLive to make the software add on.
Wii MotionPlus is employed to pinpoint accuracy to a more refined degree by using a dual-axis angular sensor, which reads movement via both kinetic force and depth perception. Therefore, more distinct movements and gestures can be captured and interpreted by the machine.
The peripheral can be fixed to the existing Wii remote using a special External Extension connector, showing the Wii motionPlus can be removed or affixed according to which title is being played. The feature isn’t usable with every title in the backcatalogue, and cannot be used in conjunction with other peripherals like the Wii Wheel. But for the games which do support the feature, the difference is astounding, with a measure of accuracy approaching perfection.
The quantity of Wii MotionPlus compatible games is quickly growing, and it’s great to see the increased potential of the Wii system being recognised. The technology continues to lead the way to a future of cutting edge gaming which breaks conventional boundaries- literally putting players into the game!
Despite providing a vast selection of exclusive games specifically for its own unique control function, the Nintendo Wii is often forgotten for its action/RPG exclusives. However, one game released towards the end of 2009 took the software sales by storm and earned high acclaim throughout gaming circles; Wii’s Muramasa: Demon Blade.
The game tracks a pair of sword slingers as they fight their way towards their own goals. Kisuke is a youthful Ninja struggling to regain his memories whilst tracking down the ultimate weapon, and Momohime, a samurai girl possessed by an evil spirit. Wii’s Muramasa: Demon Blade is tailored towards the great skills each of these characters employ as master warriors.
Players can utilize three varied control techniques; the Wii remote itself, or by employingeither the Gamecube controller or the classic one. Furthermore, in a neat development, players can opt to play Wii’s Muramasa: Demon Blade as a focussed RPG, promoting levelling up, or as a clean cut action adventure.
Graphically, the game excels where most Wii productions could fall behind. Drawing paralells to Square Enix’s Odin Sphere, the game demonstrates a classic Japanese art style currently becoming popular amongst players. There’s a massive range of swords to collect and forge throughout the campaign too, steeping users in sword mythos.
Wii’s Muramasa: Demon Blade is a great exclusive game which undoubtedly earns the kudos it has garnered so far. The various play styles and impressive visuals provide a game which merits multiple playthroughs, a definite pick for lovers of feudal Japanese culture and sword play!
use of motion sensing, Nintendo have sought opportunities to build on the core control feature for the console. The standard Wiimote and nunchuk have functioned well as a basis for more intricate control efforts. A clear example is the Wii wheel, used by slotting the wiimote into a wheel shell to allow accurate representation of actual driving. Further to this, Nintendo have developed the Wii zapper- an updated version of the fan fav ourite Wii light gun.
Since the Wiimote is used to easily point and ‘fire’ at the tv, critics questioned if the Wii light gun was surplus to requirements, but gamers called out for production. Light guns arenothing new- they’ve been about for decades now, especially in arcades, but the idea of pairing the praised technology of the Wiimote into a light gun isclearly a ingenious concept.
Similar to the Wii wheel, the Wii light gun is largely a shell into which the Wiimote snugly fits, and is simply used to mirror the feelof using a gun. Therefore the Wii version isnot a light gun in the traditional sense. This is often seen as an advantage as many plasma and LCD televisions have problems picking up the light projections of other light guns, but the Wiimote is produced with current technology under consideration, and so offers no such issues.
Many fresh Wii gaming releases have been sold together with the Wii light gun, including Resident Evil : Darkside Chronicles. The device is hip with rail shooters such as this game, and is sold alongside other new titles, such as Dead Space : Extraction.
It’s totally worth trying out the Wii Light Gun ; it’s lightweight, snug and truly brings back the nostalgia of FPS arcade games. It also helps propel you into the drama and suspense of the game, as you witness and feel exactly what you would in the genuine situation. So grab your Wii Light gun and enter the battle!